The story behind PlayerUnknown’s Battlegrounds success (part 1)


The multiplayer online battle royale genre has created a worldwide craze over the past few years. Although PlayerUnknown’s Battlegrounds is not the genre’s first title, it has revolutionized the battle royale genre and has spread it around the world.

Winning multiple awards and millions of downloads thereafter, PlayerUnknown’s Battlegrounds (PUBG) is still more popular than ever. PlayerUnknown’s Battlegrounds History is a modern love story between developers and gamers.

A brief summary if you are not familiar with PlayerUnknown’s Battlegrounds or battle royale genre is as follows: at the start of the game, your character will be parachuted with up to 99 other players into one map. You can decide for yourself where to land on the map, where you think is best for your next step. After you hit the ground, your goal is to survive to the last minute through finding the best weapons and equipment possible and taking down your opponents.

PlayerUnknown’s Battlegrounds is a massive first- or third-person online multiplayer game in which up to 100 players fight in the death battle royale to be the last player or team to survive (you can play alone, or in teams of up to 4 players). Weapons and equipment are scattered in empty buildings, ghost towns, and warehouses in a vast map.

To keep the player on the move, the map will be scaled down in stages to a random position on the large map. If the player does not move and is outside the safe zone, the character will take damage until HP reaches 0. The game ends when a player or team is the only one alive.

The Rise of the Battle Royale

There is also a lot of fun in the development history of PlayerUnknown’s Battlegrounds.

Game developer Brendan “PlayerUnknown” Greene, previously designed the ARMA 2 DayZ: Battle Royale mod in the early 2010s inspired by the 2000 Japanese movie “Battle Royale”. This is a movie in which a group of Japanese students are left on an island and forced to kill each other until the last person is found alive. Greene lived in Brazil at the time and played a lot of games with military themes. Thinking that many of today’s online action games are repetitive through easy memorization of mini-maps and gameplay unchanged, he wants to create something with more spontaneity.