The story behind PlayerUnknown’s Battlegrounds success (part 2)

Survival Games

The Battle Royale genre revolves around survival, discovery, item picking and action that has quickly become one of the most popular game genres in the past few years. A concept inspired by the Japanese movie Battle Royale, but it really emerged as a phenomenon when the Hunger Games movies hit the screen and adaptations of the original titles in the mods of the titles like Minecraft and ARMA 2. However, it wasn’t until PlayerUnknown’s Battlegrounds and Fortnite released in 2017 that the genre became a cultural phenomenon. The open world map and high randomness seem to be what many gamers want.

Brendan Greene’s DayZ: Battle Royale for ARMA 2 mod initially garnered some interest from curious gamers, but this interest changed soon. However, Sony Online Entertainment has followed Greene’s work and has asked him to be a consultant for their new battle royale-themed game H1Z1. In 2016, H1Z1 split into two separate titles: H1Z1: King of the Hill and H1Z1: Just Survive, which focused on different aspects of the genre. Greene’s consultation period with Sony ended at the time of the split, but he has yet to completely give up the genre.

Elsewhere in the world, South Korean video game developer Chang-han Kim wants his game to be known globally. One genre he sees potentially starting to attract a small following in the West is the Battle Royale genre. After playing DayZ, Kim contacted Brendan Greene, which eventually led to Kim asking Greene to be Creative Director at Kim’s Bluehole company. Kim’s vision is to work with Greene to develop a new Battle Royale concept.

PlayerUnknown’s Battlegrounds was developed in 2016 and is scheduled to be completed a year later, in 2017. According to Greene, the game is a passionate project of Bluehole because he and his team spent the extra hours to complete it. into it the best it can be.